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Glassworks

Video Games are Valid Pieces of Literature

12/1/2021

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by Angela Faustino
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As someone who has dedicated her life to studying writing, I think a lot about what makes literature effective. There are the essentials of course, the rising and falling actions, a solid plot, conflict, a climax, and an end all resolution that concludes the story. I feel the most important thing that a story can give is a sense of other worldliness. When a piece is that good, it harnesses all of these elements, and leaves the reader with a sense of awe after its resolution. 

As an avid gamer, and someone who enjoys watching playthroughs of games, I often wonder: Why aren’t video games considered valid pieces of literature?


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It’s Time to Re-ask Ourselves: What’s in a Word?

9/1/2021

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​by Christina Cullen
PictureImage via Unsplash
Last week my father asked me “What do the letters A.D. stand for?” as I racked my brain for the Latin Anno Domini and realized how little I had paid attention during my Catholic school days. He continued, “You know, when you search for something on Google, you sometimes see the letters A.D. What does that mean?” 

My father recently retired from a corporate job and started his own signage business. He is a master networker and can make personal connections in minutes, but for him the online realm is a new landscape. Despite being the first in our family to own a computer, smartphone, and tablet as well as the fact that Google Adwords, the world’s first “self-service advertising program” was launched in 2000, two decades passed before he realized these two tiny black letters at the top of a Google search are the abbreviation of advertisement. 


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Why the Future of Writing is in Audio

8/1/2020

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by Dina Folgia

When I was a child, I existed in a world ruled by print. If I wasn’t consuming media that had a front and back cover, chances are I wasn’t consuming it at all. I indulged in the occasional cartoon, maybe a movie or two every now and again, but by the time I was twelve my library of books far outweighed my library of DVDs. I was insatiable, unshakable, and I couldn’t picture myself growing up to craft anything besides literature.

​As I entered into my college experience and began to study writing as a possible career path, however, I was faced with a dilemma. After spending four years studying and dedicating myself to the craft, I began to grow complacent in the area of print media. It seemed like all my creative writing-based classes were teaching the same things, and that was based in creating publishable material and helping writers grow a thick enough skin to brave the cold, uncaring world of print writing. It wasn’t until I added on a media writing concentration and took several Radio, TV, and Film classes that I began to realize why I—and many of my peers—had grown so incredibly tired of print.


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Interactive Storytelling: A New Era

8/1/2017

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by John Gross

Throughout time technology has changed how the writer crafts his novel. From pen and paper, to typewriters, to word processing—the tools of the trade are constantly evolving. In today’s world, the writer can craft a sentence and move it around to different places, supplementing paragraphs where he sees fit. This can be a powerful tool, that makes the revision process more fluid and dynamic. An author can be less committed to putting something on a page, where it can be easily reshaped, moved, and removed. While this technology has fundamentally changed how the novelist crafts his work, it hasn’t really changed how the reader consumes it. Sure, we are in a period of time that is showing the rise of e-readers and digital print, but ultimately the novel is being experienced in the same traditional way.

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Play Your Books: Video Games as Electronic Literature

9/1/2016

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By Jessica M. Tuckerman
Here’s a brief description of one of my favorite stories: Desmond Miles just escaped from Abstergo Industries, the modern day face of the Knights Templar, after he was forced to live out the genetic memories of his ancestor who fought in the crusades. He escapes with Lucy Stillman and two others who help him to reach a secluded cave where Desmond relives the memories of Ezio Auditore da Firenze. The story jumps between Ezio’s story in the Italian Renaissance and the cave where Desmond is desperately trying to find an alien device which will destroy the world if it falls into the wrong hands. By reliving Ezio’s memories, Desmond hopes to find where the device is hidden before Abstergo catches up to him. 
​

The story is full of twists and turns. I actually cried when Ezio, the narrator for much of the story, had to watch his family hang in the middle of Firenze. I love the plot, I love the framed narrative, I love seeing Italy during the Renaissance. I was consistently surprised throughout my first reading of the piece and I truly recommend that you pick it up.

The story is from 
Assassin’s Creed II. A video game.  

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