by Angela Faustino
As someone who has dedicated her life to studying writing, I think a lot about what makes literature effective. There are the essentials of course, the rising and falling actions, a solid plot, conflict, a climax, and an end all resolution that concludes the story. I feel the most important thing that a story can give is a sense of other worldliness. When a piece is that good, it harnesses all of these elements, and leaves the reader with a sense of awe after its resolution.
As an avid gamer, and someone who enjoys watching playthroughs of games, I often wonder: Why aren’t video games considered valid pieces of literature?
by Christina Cullen
Last week my father asked me “What do the letters A.D. stand for?” as I racked my brain for the Latin Anno Domini and realized how little I had paid attention during my Catholic school days. He continued, “You know, when you search for something on Google, you sometimes see the letters A.D. What does that mean?”
My father recently retired from a corporate job and started his own signage business. He is a master networker and can make personal connections in minutes, but for him the online realm is a new landscape. Despite being the first in our family to own a computer, smartphone, and tablet as well as the fact that Google Adwords, the world’s first “self-service advertising program” was launched in 2000, two decades passed before he realized these two tiny black letters at the top of a Google search are the abbreviation of advertisement.
by Dina Folgia
When I was a child, I existed in a world ruled by print. If I wasn’t consuming media that had a front and back cover, chances are I wasn’t consuming it at all. I indulged in the occasional cartoon, maybe a movie or two every now and again, but by the time I was twelve my library of books far outweighed my library of DVDs. I was insatiable, unshakable, and I couldn’t picture myself growing up to craft anything besides literature.
As I entered into my college experience and began to study writing as a possible career path, however, I was faced with a dilemma. After spending four years studying and dedicating myself to the craft, I began to grow complacent in the area of print media. It seemed like all my creative writing-based classes were teaching the same things, and that was based in creating publishable material and helping writers grow a thick enough skin to brave the cold, uncaring world of print writing. It wasn’t until I added on a media writing concentration and took several Radio, TV, and Film classes that I began to realize why I—and many of my peers—had grown so incredibly tired of print.
Writing Away Stigma
by Brianna McCray
by Laura Kincaid
I watch cartoons. I’m not talking about Family Guy or Rick and Morty, but cartoons created for and targeted at children. I’m not alone. Shows like Steven Universe, Adventure Time, and Avatar: The Last Airbender have garnered huge audiences from kids to teens to twenty-somethings and older. Countless blogs and video essays propose a pile of reasons why cartoons are suddenly “not just for kids anymore” like how they relieve stress, produce a sense of nostalgia, or provide life lessons useful to everyone. But when people ask me why I watch cartoons, I answer: “For the writing.”
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