by Cat Reed
Those were the roots that the newly created stories ventured forth from, but it would seem that instead of embracing that part of the history, authors would rather avoid the fanfiction they used to write as one would avoid a dog in desperate need of a bath.
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by Bryce Morris
Social media sites have opened the floodgates for users to produce reviews and begin discussions of their own. Most social media users are so keen to have followers and an artificial sense of community that they will not hesitate to share misguided content. This can range widely, including news footage, articles, celebrity gossip, political prospects, and even reviews directed at several forms of media. Quite literally anyone, myself included, can go out and create a review with their smartphones or computers now, which is a scary ability that is already harming the world of entertainment. Everyone has a right to their own opinion, but when that single opinion actually stands in as the opinion of several others, then it becomes an issue within the world of creative expression.
by Angela Faustino As someone who has dedicated her life to studying writing, I think a lot about what makes literature effective. There are the essentials of course, the rising and falling actions, a solid plot, conflict, a climax, and an end all resolution that concludes the story. I feel the most important thing that a story can give is a sense of other worldliness. When a piece is that good, it harnesses all of these elements, and leaves the reader with a sense of awe after its resolution. As an avid gamer, and someone who enjoys watching playthroughs of games, I often wonder: Why aren’t video games considered valid pieces of literature? by John Gross
Throughout time technology has changed how the writer crafts his novel. From pen and paper, to typewriters, to word processing—the tools of the trade are constantly evolving. In today’s world, the writer can craft a sentence and move it around to different places, supplementing paragraphs where he sees fit. This can be a powerful tool, that makes the revision process more fluid and dynamic. An author can be less committed to putting something on a page, where it can be easily reshaped, moved, and removed. While this technology has fundamentally changed how the novelist crafts his work, it hasn’t really changed how the reader consumes it. Sure, we are in a period of time that is showing the rise of e-readers and digital print, but ultimately the novel is being experienced in the same traditional way. By Jessica M. Tuckerman Here’s a brief description of one of my favorite stories: Desmond Miles just escaped from Abstergo Industries, the modern day face of the Knights Templar, after he was forced to live out the genetic memories of his ancestor who fought in the crusades. He escapes with Lucy Stillman and two others who help him to reach a secluded cave where Desmond relives the memories of Ezio Auditore da Firenze. The story jumps between Ezio’s story in the Italian Renaissance and the cave where Desmond is desperately trying to find an alien device which will destroy the world if it falls into the wrong hands. By reliving Ezio’s memories, Desmond hopes to find where the device is hidden before Abstergo catches up to him.
The story is full of twists and turns. I actually cried when Ezio, the narrator for much of the story, had to watch his family hang in the middle of Firenze. I love the plot, I love the framed narrative, I love seeing Italy during the Renaissance. I was consistently surprised throughout my first reading of the piece and I truly recommend that you pick it up. The story is from Assassin’s Creed II. A video game. |
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